

While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the nidhogg, and it takes 56 (16d6) necrotic damage at the start of each of the nidhogg’s turns. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. The nidhogg makes one bite attack against a Large or smaller creature it is grappling. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the nidhogg’s Frightful Presence for the next 24 hours. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the nidhogg’s choice that is within 120 feet of the nidhogg and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. The target dies if this effect reduces its hit point maximum to 0. The reduction lasts until the target finishes a long rest. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the nidhogg regains hit points equal to that amount.
#NIDHOGG DRAGON PLUS#
Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) necrotic damage. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. It then makes three attacks: one with its bite and two with its claws. The nidhogg can use its Frightful Presence. The nidhogg deals double damage to objects, plants, and structures. The nidhogg’s weapon attacks are magical. The nidhogg has advantage on saving throws against spells and other magical effects. If the nidhogg fails a saving throw, it can choose to succeed instead. Senses blindsight 60 ft., darkvision 120 ft., passive Perception 20 Skills Nature +11, Perception +10, Stealth +10Ĭondition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Saving Throws Dexterity +10, Constitution +15, Wisdom +10, Charisma +12
